![]() ![]() All in all, if they fix the line of sight issues then I'm all set for Xenonauts 2. I'm not sure if I will return to the original X-Com, maybe I played it "wrong" during the first few in-game months and fell behind. It was also a more tense experience due to the fact that you can't sell Alien weapons "picked up" during battles (they're instantly converted to cash that doesn't break the game). Maybe I didn't pay too much attention with X-Com, but I liked how Xenonauts showed you how your soldiers were improving, particularly which stats. However the game isnt pretty when it comes to modern graphics and such, which also makes it no nonesense since it focuses more on being love child of the classic X Com: UFO Defense. ![]() I was able to make easy money this way and speed my way to the end. X Com 2 Long War on legendary with iron man and no mods added might come close, but overall Xenonauts on highest difficulty and with no saves seems to take the cake. ![]() All told I airstriked far more sites than I did tackle with soldiers on the ground. However, Xenonauts lets you "airstrike" crash sites for easy/fast cash (in leu of soldier xp and resources) which is probably why I ended up finishing this game. I started to feel fatigued here too, around the same time: same ufos, same layout, same tactics. I dropped the original X-Com due to fatigue felt during clearing the larger UFOs over and over and over again. ![]()
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